Magic Tips & Tricks

Try it. Then learn why.

Every page of this archive hides one trick. Here they all are in one place, with the secret behind each, plus eight principles of performance.

A magic moment · 03

The Mind-Reader Cards

Think of a number from 1 to 31. I will find it.

How to play

  1. Think of any number from 1 to 31. Keep it secret.
  2. Five cards will appear, one at a time.
  3. Tell the page honestly whether your number is on each card.
How does it work?

Each card holds the numbers whose binary digit for that card is 1: the cards start with 1, 2, 4, 8 and 16. Add the first numbers of the cards you said yes to, and you have the number.

This moment needs JavaScript. Read the steps and the secret on the left.

Eight principles

Presentation matters more than method.

  1. 01

    Promise only what you can deliver

    Say less than you can do. An audience forgives a small promise kept; it never forgives a large one broken.

  2. 02

    The eyes follow the story

    Misdirection is attention, not distraction: where you look, what you ask, where your voice goes. Tell a story and the audience gives you the room.

  3. 03

    Make them the star

    A trick that happens to a volunteer is remembered ten times longer than one done in front of them. Give the spectator the choice, the card and the credit.

  4. 04

    Practise the pause

    Time is the performer's real instrument. A beat before the reveal and a beat after it do more than any gimmick.

  5. 05

    Never repeat a trick for the same crowd

    A repeat teaches the audience how to watch. Leave them wanting, and keep a different surprise for the encore.

  6. 06

    Know the maths, then forget it

    Self-working tricks are a perfect place to start: they let you concentrate on presentation, not method.

  7. 07

    Be honest about being a trick

    Say clearly that it is a trick. Mystery, not mysticism: the wonder is in not knowing how, never in claiming powers you do not have.

  8. 08

    Rehearse out loud

    Perform for a mirror, then a friend, then a stranger. The words need as much practice as the hands.

The trick library

Nineteen moments, nineteen secrets.

Tap a trick to play it on its home page. Open “How it works” to learn the secret. These are classic self-working tricks, offered for fun and learning.

01

The Vanishing Card

Six cards. One thought. One disappearance.

How does it work?

None of the second six cards is among the first six. Every card was replaced, so whichever one you chose, it is gone. The surprise lives in how confidently the missing card is announced.

Play it here

02

The Number in the Envelope

A prediction sealed before you begin.

How does it work?

Whatever the starting number, the answer is 1089. The difference of a number and its reverse always has middle digit 9 and outer digits that sum to 9; reversing it and adding always produces 1089 (use 099 if the difference has two digits).

Play it here

03

The Mind-Reader Cards

Think of a number from 1 to 31. I will find it.

How does it work?

Each card holds the numbers whose binary digit for that card is 1: the cards start with 1, 2, 4, 8 and 16. Add the first numbers of the cards you said yes to, and you have the number.

Play it here

04

The Magic Square on Demand

Name any total. The square will already add up to it.

How does it work?

A fixed arrangement of 0 to 15 adds to 30 in every line. Adding an equal amount to every cell raises each line equally, and the leftover 1, 2 or 3 is spread by adding 1 to a set of four cells that has exactly one cell in every row, column and diagonal.

Play it here

05

The Twenty-One Card Trick

I will find your card in three deals, without once looking at your face.

How does it work?

Each time the chosen column is slipped between the other two, your card moves toward the middle of the pack. After three rounds it is always in position 11, the exact centre of 21.

Play it here

06

The Six-Digit Surprise

Any digit in. Six identical digits out.

How does it work?

3 × 7 × 11 × 13 × 37 = 111,111. Any digit times 111,111 is that digit repeated six times.

Play it here

07

Think of a City

Fifteen Indian cities. One of them is in your mind.

How does it work?

It is the same binary idea as the number cards. Each city has a secret number from 1 to 15, and each card holds those whose binary digit is on.

Play it here

08

The Calendar Never Lies

Pick any nine dates in a square. I know their total before you add.

How does it work?

The middle date is always the smallest plus 8, and the nine dates balance around it. The total is simply 9 times the middle date.

Play it here

09

The Missing Digit

Hide a digit. I will recover it.

How does it work?

A number and any scramble of it leave the same remainder when divided by 9, so their difference is a multiple of 9, and the digits of a multiple of 9 add to a multiple of 9. The missing digit is whatever completes that sum.

Play it here

10

Ten Numbers, One Total

Pick two numbers. I will tell you the sum of ten before they exist.

How does it work?

In any sequence made this way, the sum of the first ten terms equals 11 times the seventh term.

Play it here

11

A Country, a Creature, a Colour

A chain of thoughts that ends in one place.

How does it work?

Multiplying any 1 to 10 by 9 and adding the digits always gives 9, and 9 minus 5 is 4. The fourth letter is D, and Denmark is the most natural country, with its second letter E for elephant and elephants being grey. It does not work on everyone, and that is part of the lesson about suggestion.

Play it here

12

The Telepathy Test

Choose a symbol. See whether the envelope agrees.

How does it work?

On a screen, the envelope is a line of code that writes itself after you choose. In the theatre, the same effect is done with a real envelope, a real audience and a great deal of care. That difference is the whole art.

Play it here

13

The Number Everything Becomes

Any four digits. One destination.

How does it work?

This is Kaprekar's routine. Every four-digit number with at least two different digits reaches 6174 within seven steps, and 6174 maps to itself.

Play it here

14

How Old Are You, Really?

Three numbers in, and an age comes out.

How does it work?

(2n + 5) × 50 = 100n + 250. Add the right constant and subtract the birth year, and 100n + age remains: the first digit is your n, the last two are your age.

Play it here

15

Always Four

Press stop on any number. The headline is always the same.

How does it work?

(2n + 8) ÷ 2 − n = 4. The n cancels completely, so the starting number never matters.

Play it here

16

The Symbol Chart

A crystal symbol appears. It is yours.

How does it work?

A two-digit number minus the sum of its digits is always a multiple of 9 (9, 18, 27 and so on). Every multiple of 9 carries the same symbol, and the symbol is changed each time you play.

Play it here

17

Follow the Gold

Watch the golden orb. It is faster than it looks.

How does it work?

There is no trick here: it is a pure attention game, so every miss is simply the eye being led elsewhere, which is exactly how misdirection works on a stage.

Play it here

18

Choose, Then Lose

A second vanish, with a different deck.

How does it work?

The same principle as the first vanish: all six cards are replaced, so any card you hold in mind is gone.

Play it here

19

The Press-Kit Envelope

Choose a card for the envelope that was sealed yesterday.

How does it work?

Same as the Telepathy Test: on a screen, a sealed envelope can quietly rewrite itself. It is a joke about prediction, not a claim about it.

Play it here

Practise like a performer

Three habits that change everything.

Mystery, not mysticism.

Rehearse the words. Speak the patter aloud until it sounds like you, not a script.

Rehearse the pause. Count a silent beat before and after every reveal.

Rehearse the reaction. Decide in advance what you will do if it goes wrong. The audience remembers how you recover, not the slip.

A magic moment · 17

Follow the Gold

Watch the golden orb. It is faster than it looks.

How to play

  1. Watch which frame hides the orb.
  2. Follow it as the frames swap places.
  3. Tap where you think it ended up.
How does it work?

There is no trick here: it is a pure attention game, so every miss is simply the eye being led elsewhere, which is exactly how misdirection works on a stage.

This moment needs JavaScript. Read the steps and the secret on the left.